by Wallace Wang
The Fun and Eay Way to Start Programming with Liberty BASIC
Programming a Computer
Learning Programming with Liberty BASIC
Advanced Programming with Liberty BASIC
Dealing with Data Structures
Algorithms: Telling the Computer What to Do
Internet Programming
The Part of Tens
Bonus Chapter: Programming in Python
Learning Programming with Liberty BASIC
Advanced Programming with Liberty BASIC
Dealing with Data Structures
Algorithms: Telling the Computer What to Do
Internet Programming
The Part of Tens
Bonus Chapter: Programming in Python
After spending his first two post-college years working for a dead-end corporation
that encouraged its employees to use euphemisms to disguise the fact
that they were manufacturing nuclear weapons with the potential to wipe out
most forms of life on the planet, Wallace Wang decided that his life was meant
to be spent doing something more exciting than existing in a corporate culture
that stifled freedom and democracy while building missiles ostensibly to
protect freedom and democracy. With the thought of escape in his mind, he
bought one of the first IBM personal computers on the market — and quickly
realized that the accompanying computer manuals were completely incomprehensible.
After deciphering the manuals and learning to master the arcane commands
of the ancient MS-DOS version 1.25 operating system, Wallace decided to publish
fragments of his notes in a local computer magazine for the amusement
of others — and to provide an alternative source of income for his eventual
departure from the mentally suffocating environment of the military-industrial complex.
After people began responding favorably to his introductory computer magazine
articles, he continued writing more, eventually turning to writing full-time.
For the first time, he managed to earn a living in a job that didn’t involve developing
something that could blow up people who happen to live in another part of the world.
Today, the author is happily pursuing a dual career in the book publishing
industry and the stand-up comedy industry. His eventual goal is to convince
people that enjoying yourself while learning is all right. In the meantime, he
plans to continue making fun of any idiots and morons who happen to get in his way.
Author’s Acknowledgments
If it weren’t for Matt Wagner and Bill Gladstone at Waterside Productions, I
may never have written this book (and someone else may have). That’s why I
don’t mind paying these guys 15 percent of the book royalties so that they
can afford to buy their groceries.
Additional thanks go to Allen Wyatt (the technical reviewer) for making sure
that everything in this book is accurate, and to Cassandra (my wife) for
putting up with multiple computers that (from her point of view) seem to
spontaneously appear and disappear from the house at random. Each time a
computer disappears, a more advanced model appears that promises more
speed and hard disk space but still never seems to have more speed or as
much room as the previous computer model that it replaced.
A final note of thanks must go to the Chinese and Russians who’ve translated
my other books, Microsoft Office For Dummies and Visual Basic For Dummies.
The Chinese and Russian editions are the only foreign translations of my books
ever to include my previously published references to General Dynamics as a
“bomb factory.” Whether translators in other countries purposely omitted this
humorous reference or whether it’s just a coincidence that only the Chinese
and Russian editions included this reference is unknown.
Still, this fact alone provides an endless source of amusement to think that
Chinese and Russian readers are privy to an American joking about his
country’s nuclear missile factories, while readers in other countries are not.
For that reason alone, the Chinese and Russian translators of my books have
my eternal gratitude and blessing, not because they happen to be Chinese or
Russian, but because they appear to be able to appreciate a joke.
Introduction
First of all, anyone can learn to program a computer. Computer programming
doesn’t require a high IQ and an innate proficiency in advanced
mathematics. Computer programming just requires a desire to learn and the
patience never to give up.
Programming is a skill like swimming, dancing, and juggling. Some people are
naturally better than others, but anyone can get better with constant practice.
That’s why so many kids become programming wizards at such an early
age. The kids aren’t necessarily brilliant; they’re just willing to put in the time
to learn a new skill, and they’re not afraid of failing.
If you ever dreamed about writing your own programs, rest assured that you
can. Programming can be lots of fun, but it can also be frustrating, annoying,
and time-consuming. That’s why Wiley publishes this particular book — to
help you discover how to program a computer with the minimum amount of
inconvenience and the maximum amount of enjoyment.
Whether you want to pick up computer programming for fun, to start a new
career, or to help make your current job easier, consider this book your personal
guide through the sometimes scary — and initially intimidating —
world of computer programming.
After you finish this book, you can choose the best programming language to
accomplish a particular task, understand the tools that programmers use,
and even write your own programs for personal use or for sale to others.
And after you read Beginning Programming For Dummies, 3rd Edition, you
can find more detailed information about specific languages by reading Visual
BASIC.NET For Windows For Dummies, by Wallace Wang; C For Dummies, by
Dan Gookin; Visual C++ .NET For Dummies, by Michael Hyman and Bob
Arnson; C++ For Dummies and C# For Dummies, by Stephen R. Davis;
Beginning Programming with Java For Dummies, by Barry Burd; Windows
Game Programming For Dummies, by Andre LaMothe; or Perl For Dummies,
by Paul Hoffman (all published by Wiley Publishing).
Who Should Buy This Book
Everyone should buy this book right now because you know the importance
of stimulating the economy by spending as much money as possible so the
current President can stay in office another four years. But you should especially
buy this book if you want to know any of the following:
How to write a computer program
The best programming languages to use and why
Shortcuts for programming a computer as simply and quickly as possible
The evolution of computer programming languages
How to program a Macintosh, Palm handheld, Linux, Windows
98/Me/NT/2000/XP, or PocketPC computer
Whether to write your next computer program by using Visual BASIC,
C++, Perl, SmallTalk, C#, or some other programming language
To help you start right away, this book shows you how to use a programming
language by the name of Liberty BASIC, which is a shareware BASIC
compiler that you can download from the Liberty BASIC Web site at www.
libertybasic.com (or copy from the CD that comes with this book). By
using this book and Liberty BASIC, you can start programming right away,
and later, if you want, graduate to the other programming books in the popular For Dummies series.
How This Book Is Organized
This book follows the time-honored tradition of the printing industry by organizing
consecutively numbered pages one after the other to form a book. To
help you find what you need quickly, this book consists of seven parts, where
each part covers a certain topic about programming a computer, as the following
sections describe. Whenever you need help, just flip through the book,
find the part that covers the topic you’re looking for, and then keep the book
at your side as you get back to work.
Part I: Programming a Computer
If computer programming seems a mysterious arcane science, relax. This part
of the book demystifies all the common myths about computer programming,
shows you exactly how computer programs work, and explains why programming
isn’t as difficult as many people think.
To help you better understand programming, this part also shows you how
programming has evolved, why so many different programming languages
exist, and how programming follows easy-to-remember principles so you can
start programming your own computer right away.
Part II: Learning Programming with Liberty BASIC
Trying to pick up programming from a book is like trying to learn judo by
reading a pamphlet. In both cases, you may glean a theoretical understanding
of the subject, but until you actually practice your skill, you don’t know how
much you really picked up.
To give you practical, hands-on experience in using an honest-to-goodness
programming language, this part of the book explains how to install and use
Liberty BASIC so that you can write real computer programs by using the
BASIC programming language. Writing programs in Liberty BASIC helps you
to better understand how programming really works as you work with programs
and see the results right on your own computer.
Part III: Advanced Programming with Liberty BASIC
Liberty BASIC provides plenty of advanced features for displaying graphics,
making sound, and debugging your programs. This part of the book shows
you how to take advantage of these special features and shows you the principles
behind writing programs in other languages at the same time.
Part IV: Dealing with Data Structures
As do people, computers need a place to store information. People usually
dump their information in wallets, purses, filing cabinets, or garages, but
computers don’t have that luxury.
Instead, computers must store information in something known as a data
structure. Every computer program uses data structures, and programmers
invent all sorts of different data structures for various uses. So in this part of
the book, I explain how every program uses data structures and provide
hands-on examples you can try using Liberty BASIC.
Part V: Algorithms: Telling the Computer What to Do
Algorithms are a fancy way of telling a computer how to accomplish a specific
task, step-by-step. Think of an algorithm as a recipe that the computer
blindly follows without question.
One perfect algorithm doesn’t exist for writing all computer programs, just as
one perfect recipe doesn’t exist for making all dinners. To make programming
easier, programmers invent common algorithms for accomplishing certain
tasks. This part of the book explains how those algorithms work and why you
want to use them.
Part VI: Internet Programming
The Internet is an integral part of the computer world, so this part of the
book introduces you to the basics of various Internet languages, including
HTML (which designs the appearance of Web pages), JavaScript, and Java.
In this part, you also see how other people create cool Web pages that look
good and can display forms and respond to users. You can use this information
to create Web sites that interact with users.
Part VII: The Part of Tens
To help gently guide you toward writing your own programs, this part of the
book provides information that you may find useful to take your programming
education a step farther.
This part is where the book shows you many of the opportunities that a
career in programming can offer. In this part, too, you discover where to find
and use various free or commercial programming languages available on the
Internet or on this book’s enclosed CD. Many of these programming languages
sport common names such as C++ and BASIC — or bizarre names
such as LISP, Oberon, and Python.
How to Use This Book
Most people use this book to read, although a few are known to line their
bookshelves with copies to give the room a more literary appearance. You’re
most likely to use this book as a reference, a tutorial, or a weapon (if you can
throw it really hard at somebody you don’t like).
Ideally, you want to use this book along with your computer. Read some of
the book and then try what you just read on your computer so that you can
see with your own eyes how programming works.
Product details
Price
|
|
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File Size
| 45,358 KB |
Pages
|
433 p |
File Type
|
PDF format |
ISBN
| 0-7645-4997-9 |
Copyright
| 2004 by Wiley Publishing, Inc |
Table of Contents
Introduction .........
Who Should Buy This Book .....
How This Book Is Organized .......
Part I: Programming a Computer .......
Part II: Learning Programming with Liberty BASIC ..
Part III: Advanced Programming with Liberty BASIC ...
Part IV: Dealing with Data Structures .....
Part V: Algorithms: Telling the Computer What to Do ..
Part VI: Internet Programming ..............................
Part VII: The Part of Tens ..............................
How to Use This Book ......................
Foolish assumptions .................
Icons used in this book ....
Part I: Programming a Computer ...................................7
Chapter 1: Learning Computer Programming for the First Time . . . . . .9
Why Learn Computer Programming? ...........................................................9
How Does a Computer Program Work? ......................................................13
Programming is problem-solving ......................................................14
Programming isn’t difficult; it’s just time-consuming .....................15
What Do I Need to Know to Program a Computer? ..................................16
Chapter 2: All about Programming Languages . . . . . . . . . . . . . . . . . . .19
Why So Many Different Programming Languages? ...................................19
The joy of assembly language ............................................................20
C: The portable assembler .................................................................22
High-level programming languages ...................................................24
Rapid Application Development (RAD)
programming languages ..................................................................27
Database programming languages ....................................................29
Scripting programming languages ....................................................30
Web-page programming languages ...................................................32
So What’s the Best Programming Language to Learn? .............................34
Chapter 3: How to Write a Program . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Before You Write Your Program ..................................................................37
The program’s users ...........................................................................38
The target computer ...........................................................................38
Your own programming skill ..............................................................39
The Technical Details of Writing a Program ..............................................40
Prototyping ..........................................................................................41
Choosing a programming language ...................................................42
Defining how the program should work ...........................................43
The Life Cycle of a Typical Program ...........................................................44
The development cycle ......................................................................44
The maintenance cycle .......................................................................45
The upgrade cycle ...............................................................................46
Chapter 4: The Tools of a Computer Programmer . . . . . . . . . . . . . . . . .47
Writing Programs in an Editor .....................................................................48
Using a Compiler or an Interpreter .............................................................50
Compilers .............................................................................................50
Interpreters ..........................................................................................51
P-code: A combination compiler and interpreter ...........................51
So what do I use? .................................................................................53
Squashing Bugs with a Debugger ................................................................53
Writing a Help File .........................................................................................55
Creating an Installation Program ................................................................56
Part II: Learning Programming with Liberty BASIC .......59
Chapter 5: Getting Your Hands on a Real Language: Liberty BASIC .. . . . . . . .61
Why Learn Liberty BASIC? ...........................................................................62
Liberty BASIC is (almost) free ...........................................................62
Liberty BASIC is easy ..........................................................................62
Liberty BASIC runs on Windows .......................................................62
You can start using Liberty BASIC today .........................................63
Installing Liberty BASIC ................................................................................63
Loading Liberty BASIC ..................................................................................64
Your First Liberty BASIC Program ...............................................................64
Running a Liberty BASIC program .....................................................65
Saving a Liberty BASIC program ........................................................66
Loading or starting a Liberty BASIC program ..................................67
Using Keystroke Commands in Liberty BASIC ..........................................68
Getting Help Using Liberty BASIC ...............................................................69
Exiting Liberty BASIC ....................................................................................70
Chapter 6: Handling Input and Output . . . . . . . . . . . . . . . . . . . . . . . . . . .71
Inputting and Outputting Data: The Old-Fashioned Way .........................71
Inputting and Outputting Data: The Modern Way .....................................74
Getting input ........................................................................................74
Displaying output ................................................................................75
Sending Data to the Printer ..........................................................................76
Chapter 7: Variables, Constants, and Comments . . . . . . . . . . . . . . . . .79
Storing Data in Variables ..............................................................................80
Creating a variable ..............................................................................81
Assigning a value to a variable ..........................................................83
Declaring your variables ....................................................................87
Using Constants .............................................................................................90
Commenting Your Code ...............................................................................92
Chapter 8: Crunching Numbers and Playing with Strings . . . . . . . . .95
Adding, Subtracting, Dividing, and Multiplying ........................................95
Using variables ....................................................................................96
Working with precedence ...................................................................97
Using parentheses ...............................................................................99
Using Liberty BASIC’s Built-In Math Functions .......................................100
Manipulating Strings ...................................................................................101
Declaring variables as strings ..........................................................102
Smashing strings together ...............................................................103
Playing with Liberty BASIC’s String Functions ........................................103
Playing with UPPERCASE and lowercase .......................................104
Counting the length of a string ........................................................104
Trimming the front and back of a string .........................................105
Inserting spaces .................................................................................106
Yanking characters out of a string ..................................................106
Looking for a string inside another string ......................................107
Converting strings into numbers (and vice versa) .......................108
Chapter 9: Making Decisions with Control Statements . . . . . . . . . .111
Using Boolean Expressions ........................................................................111
Using variables in Boolean expressions .........................................113
Using Boolean operators ..................................................................114
Exploring IF THEN Statements ..................................................................119
IF THEN ELSE statements .................................................................120
Working with SELECT CASE Statements ..................................................121
Checking a range of values ...............................................................124
Checking a relational operator ........................................................125
Chapter 10: Repeating Yourself with Loops . . . . . . . . . . . . . . . . . . . . .129
Using the WHILE-WEND Loop ....................................................................130
Exiting a WHILE-WEND loop prematurely ......................................131
Endless loops #1: Failing to modify the Boolean expression
inside the loop ...............................................................................132
Endless loops #2: Failing to initialize a Boolean expression
outside the loop .............................................................................133
Looping a Fixed Number of Times ............................................................134
Counting with different numbers ....................................................135
Counting in increments ....................................................................135
Exiting a FOR-NEXT loop prematurely ............................................137
Part III: Advanced Programming with Liberty BASIC ........139
Chapter 11: Writing Large Programs by Using Subprograms . . . . . .141
Breaking the Bad Programming Habits of the Past .................................141
Introducing Structured Programming ......................................................144
Sequential instructions .....................................................................144
Branching instructions .....................................................................144
Looping instructions .........................................................................145
Putting structured programming into practice .............................146
Writing Modular Programs .........................................................................147
Using Subroutines .......................................................................................150
Defining a subroutine ........................................................................151
Passing data to a subroutine ............................................................151
Calling a subroutine ..........................................................................153
Exiting prematurely from a subroutine ..........................................154
Using Functions ...........................................................................................155
Defining a function ............................................................................155
Passing data to a function ................................................................156
Calling a function ...............................................................................156
Exiting prematurely from a function ...............................................158
Passing Data by Value or by Reference ....................................................158
Chapter 12: Drawing Pictures and Making Noise . . . . . . . . . . . . . . .161
Creating a Graphics Control ......................................................................161
Using Turtle Graphics .................................................................................162
Defining line thickness ......................................................................166
Defining line colors ...........................................................................167
Drawing Circles ...........................................................................................168
Drawing Boxes .............................................................................................170
Displaying text .............................................................................................171
Making Sounds ............................................................................................172
Making a beeping noise ....................................................................173
Playing WAV files ................................................................................173
Chapter 13: Saving and Retrieving Stuff in Files . . . . . . . . . . . . . . . . .175
Storing Stuff in Text Files ............................................................................175
Creating a new text file .....................................................................176
Putting stuff in a text file ..................................................................176
Adding new stuff to an existing text file .........................................177
Retrieving data from a text file ........................................................178
Storing Stuff in Random-Access Files .......................................................180
Creating a new random-access file ..................................................181
Saving data into a random-access file ............................................183
Retrieving data from a random-access file .....................................184
Saving and Retrieving Data in a Binary File .............................................186
Creating a new binary file .................................................................186
Saving stuff in a binary file ...............................................................187
Changing stuff in a binary file ..........................................................187
Retrieving stuff from a binary file ...................................................189
Chapter 14: Creating a User Interface . . . . . . . . . . . . . . . . . . . . . . . . . .191
Designing a Window ....................................................................................191
Creating a new window .....................................................................192
Defining the size and location of a window ...................................193
Adding color to a window ................................................................194
Putting Pull-Down Menus in a Window ....................................................195
Making Pop-Up Menus ................................................................................198
Putting Controls in a Window ....................................................................200
Creating a command button ............................................................200
Displaying text ...................................................................................203
Creating a check box .........................................................................204
Creating a radio button .....................................................................205
Creating text boxes ...........................................................................207
Creating list boxes .............................................................................209
Creating combo boxes ......................................................................211
Creating group boxes ........................................................................213
Chapter 15: Debugging Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215
Anatomy of a Computer Bug ......................................................................215
Syntax Errors ...............................................................................................216
Run-Time Errors ..........................................................................................218
Fun with Logic Errors .................................................................................219
Stepping line by line ..........................................................................220
Tracing through your program ........................................................221
Part IV: Dealing with Data Structures ........................223
Chapter 16: Storing Stuff in Arrays . . . . . . . . . . . . . . . . . . . . . . . .225
Making an Array ..........................................................................................226
Storing (and Retrieving) Data in an Array ...............................................228
Making a Multidimensional Array .............................................................230
Creating Dynamic Arrays ...........................................................................232
Chapter 17: Lumping Related Data in Records . . . . . . . . . . . . .235
Creating a Record ........................................................................................236
Manipulating Data in Records ...................................................................237
Storing data in a record ....................................................................237
Retrieving data from a record ..........................................................238
Using Records with Arrays ........................................................................239
Chapter 18: Linked Lists and Pointers . . . . . . . . . . . . . . . .241
Starting with a Pointer ................................................................................241
Defining the parts of a linked list ....................................................243
Creating a linked list .........................................................................245
Managing a linked list .......................................................................247
Making Data Structures with Linked Lists ...............................................249
Double-linked lists .............................................................................249
Circular-linked lists ...........................................................................250
Stacks ..................................................................................................251
Queues ................................................................................................252
Trees ...................................................................................................253
Graphs .................................................................................................254
Chapter 19: Playing with Object-Oriented Programming . . . . . . . . .255
The Problem with Software .......................................................................256
Ways to Make Programming Easier ..........................................................256
Breaking Programs into Objects ...............................................................258
How to use objects ............................................................................259
How to create an object ....................................................................261
Writing an object’s methods ............................................................262
Creating an object .............................................................................263
Choosing an Object-Oriented Language ...................................................265
Part V: Algorithms: Telling the Computer What to Do ..................267
Chapter 20: Sorting . . . . . . . . . . . . . . . . . . . . . .269
Insertion Sort ...............................................................................................270
Bubble Sort ..................................................................................................273
Shell Sort ......................................................................................................276
Quicksort ......................................................................................................280
Sorting Algorithms ......................................................................................283
Chapter 21: Searching . . . . . . . . . . . . . . . . . . . . . .287
Searching Sequentially ...............................................................................287
Performing a Binary Search .......................................................................289
Hashing .........................................................................................................292
Dealing with collisions ......................................................................293
Searching by using a hash function ................................................294
Picking a Searching Algorithm ...................................................................297
Chapter 22: Optimizing Your Code . . . . . . . . . . . . . . . . .299
Choosing the Right Data Structure ...........................................................300
Choosing the Right Algorithm ...................................................................300
Fine-Tuning the Source Code .....................................................................301
Put the condition most likely to be false first ................................301
Put the condition most likely to be true first ................................302
Don’t run a FOR-NEXT loop needlessly ..........................................303
Clean out your loops .........................................................................304
Use the correct data types ...............................................................304
Use built-in commands whenever possible ...................................306
Using a Faster Language .............................................................................306
Optimizing Your Compiler .........................................................................307
Part VI: Internet Programming ..................................309
Chapter 23: Playing with HTML . . . . . . . . . . . . . . . . . . .311
Grasping the Basics of HTML ....................................................................312
Grasping the most important HTML tags .......................................313
Creating a header and title ...............................................................313
Defining the bulk of your Web page ................................................314
Adding comments .............................................................................314
Defining Text with Tags ..............................................................................315
Making a heading ...............................................................................315
Defining a paragraph .........................................................................316
Highlighting a quote ..........................................................................317
Adding emphasis to text ...................................................................318
Using Tag Attributes ...................................................................................319
Aligning text .......................................................................................319
Playing with colors ............................................................................319
Coloring your hyperlinks ..................................................................320
Making a List ................................................................................................321
Unordered lists ..................................................................................321
Ordered lists ......................................................................................323
Definition lists ....................................................................................323
Creating Hyperlinks ....................................................................................325
Making external hyperlinks ..............................................................326
Making internal hyperlinks ..............................................................326
Linking to a specific spot on a Web page .......................................326
Displaying Graphics ....................................................................................327
Putting a picture on a Web page ......................................................328
Adding a background picture ..........................................................329
Creating a User Interface on a Form .........................................................329
Handling events .................................................................................330
Creating a text box ............................................................................331
Creating a command button ............................................................332
Creating a check box .........................................................................333
Creating a radio button .....................................................................335
Deciding to Use Additional HTML Features .............................................337
Chapter 24: Making Interactive Web Pages with JavaScript . . . . .339
Understanding the Basics of JavaScript ...................................................340
Displaying text ...................................................................................341
Creating variables ..............................................................................342
Making dialog boxes .........................................................................343
Playing with Functions ...............................................................................345
Opening and Closing a Window .................................................................347
Opening a window .............................................................................348
Defining a window’s appearance .....................................................348
Closing a window ...............................................................................349
Chapter 25: Using Java Applets on Web Pages . . . . . . . . . . . . . . . . .351
How Java Applets Work ..............................................................................351
Adding a Java Applet to a Web Page .........................................................354
Defining the size of a Java applet window .....................................354
Aligning the location of a Java applet window ..............................355
Defining space around a Java applet ..............................................356
Finding Free Java Applets ..........................................................................358
Part VII: The Part of Tens ..........................................359
Chapter 26: Ten Cool Programming Careers . . . . . . . . . . . . . . . . . . . .361
Programming Computer Games for Fun and Profit ................................361
Creating Computer Animation ...................................................................363
Making (and Breaking) Encryption ...........................................................364
Internet Programming ................................................................................365
Fighting Computer Viruses and Worms ...................................................366
Hacking for Hire ...........................................................................................367
Participating in an Open-Source Project ..................................................368
Niche-Market Programming .......................................................................369
Teaching Others about Computers ...........................................................369
Selling Your Own Software .........................................................................370
Chapter 27: Ten Additional Programming Resources . . . . . . . . . . . .371
Trying Commercial Compilers ...................................................................372
Windows programming .....................................................................372
Macintosh and Palm OS programming ...........................................374
Linux programming ...........................................................................375
Testing the Shareware and Freeware Compilers .....................................376
BASIC compilers ................................................................................376
C/C++ and Java compilers ................................................................377
Pascal compilers ...............................................................................377
Oddball language compilers and interpreters ...............................378
Using a Proprietary Language ...................................................................378
HyperCard ..........................................................................................379
Revolution ..........................................................................................380
PowerBuilder .....................................................................................380
Shopping by Mail Order .............................................................................380
Getting Your Hands on Source Code ........................................................381
Joining a Local User Group ........................................................................382
Frequenting Usenet Newsgroups ..............................................................382
Playing Core War .........................................................................................383
Programming a Battling Robot ..................................................................384
Toying with Lego Mindstorms ...................................................................385
Appendix: About the CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .387
System Requirements .................................................................................387
Using the CD with Microsoft Windows .....................................................388
Using the CD with Mac OS ..........................................................................389
Using the CD with Linux ............................................................................389
What You’ll Find ..........................................................................................390
Software ..............................................................................................390
If You’ve Got Problems (Of the CD Kind) .................................................392
Bonus Chapter: Programming in Python . . . . . . . . . . . . . . . . . . . . . . .CD-1
Understanding Python .............................................................................CD-1
Playing with data ..............................................................................CD-3
Data structures .................................................................................CD-5
Comments ........................................................................................CD-7
Using Control Structures...........................................................................CD-8
Using Control Structures...........................................................................CD-9
The while statement ......................................................................CD-10
The for statement...........................................................................CD-10
Writing Subprograms in Python.............................................................CD-11
Index ......................................................................395
End-User License Agreement .....................................413
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